This made us think… Rider is a cross-platform IDE based on the IntelliJ Platform, with its language engine borrowed from ReSharper. They would probably be happy to stay with one tool for all their projects. Talking to our users who do Game Dev, we’ve noticed that many game studios develop both Unity and Unreal Engine games. Rider - a cross-platform, fast and powerful C# IDE, which has quickly become a great fit for Unity.That’s why ReSharper C++ was the first place where specific Unreal Engine support appeared in JetBrains. Visual Studio itself (often with ReSharper C++ or Visual Assist) is the tool most widely used for Unreal Engine projects (confirmed by our Game Development Conference survey, which we regularly run at the booth). It targets all C++ projects written in Visual Studio and makes it a much smarter and more productive environment. ReSharper C++ - a Visual Studio extension for C++ developers.
#VISUAL ASSIST UNREAL ENGINE FULL#
There’s been a CMake-based workaround for using it for the Unreal Engine, but we’ve never considered it a full solution.
It works well for remote setups or when you debug on chips or remote Linuxes. CLion - a cross-platform C/C++ IDE, which is used for Native development and targets Finance, AI projects, and Embedded development.
We now offer the following tools for C++ and Game Development:
In this post I will describe the tool and how you can try it, but first, let me briefly go through the family of C* tools we have and comment on why Rider is right for developing with the Unreal Engine. Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE!